Week 59 – Compositing Breakdown

posted in: Compositing | 7

Hello everyone!

This week, we prepared a little breakdown of the passes we use in compositing. It’s also a new shot we never showed before!

And for the curious out there, here’s a montage showing you all the different kind of passes used in the video.

As you can see, we’ve got a lot of things to prepare before rendering. Luckily, we wrote a script that simplify our life by setting up most of these passes in the matter of a single click. Of course there’s still work to be done like placing all the lights and effects like rain, fire and mist, but that’s still much faster than doing everything from scratch all the time.

Well, that’s it, we hope you liked this post! Come back soon for more news on Le Gouffre™!

Week 57 – New animated sequence

posted in: Animation, Compositing | 9

Hey everyone!

It’s been a while since we showed you any new shots so we decided to give you a little treat this week and present you a sequence of seven final shots with the little girl. It’s always a big dilemma to decide what we can afford to show you or not but since there aren’t too many spoilers this time, we figured you’d be glad to see more animated content.

So here it is: the longest sequence of continuous shots we’ve shown until now!

Well that’s it, we hope you liked it! Please let us know what you think, and see you all around at the next update!

Week 55 – Camera projection technique

posted in: Compositing, Textures | 3

Hello everyone!

It’s going to be a longer post than usual but we felt like doing things a little different this week and show you our camera projection technique. You might not realise it, but almost every shot in our film contains at least a little part of reprojection somewhere, going from small modifications to the entire retexturing of the set. Obviously it’s more work per shot, but it’s the fastest way to get exactly what we want on screen.

Some of you may wonder why we do not simply texture everything perfectly from the start. That’s a good question. In fact, our set is so huge that our computers could never handle the quantity of high resolution textures required to cover close-ups of every part of the set. For this reason alone, we have no other choice but to use this technique. From a visual standpoint, we also benefit greatly from this technique. Imagine one second that every single part of our set had sufficient details for a close-up. That might be fine for everything that is close, but everything that is going to be more than 10 meters away will look far too detailed for the painterly look we are after.

Let’s take this shot as an example :

That’s the kind of thing you might see when opening a new shot. Obviously, the set isn’t exactly looking the best it could. As I explained earlier, it is because it has been textured to be seen from afar. The cliffs you see in the back, for example, would be far too blurry and low-res seen from upclose, but are perfectly fine from this distance.

The first step consists in creating a new camera. It will be used to project the new texture on the ground geometry. The tricky part is finding an angle that covers the whole visible set from the animated camera. It’s also often needed to place it a little higher than the shot camera so that if there are little rocks or bumps, you don’t see their textures being all stretched out on the ground behind them. Once it’s done, all that’s left is doing a render of what we see on screen, paint over in photoshop and reproject it all on the geometry using the same camera. We often give ourselves the liberty to modify the set to make the composition more pleasing, like adding little rocks our remodeling a part of the ground that is too simple.

Here’s what the final texture looks like in the scene :

The time that each shot takes to be retextured varies, but it usually takes between one and four hours. It doesn’t take that long to do and as you can see, it looks much better!

Here are a few other shots that had heavy modifications.

Plan 027_030 : Original low-resolution textures

Plan 027_030 : Textures after the camera projection

Plan 022_030 : Original low-resolution textures

Plan 022_030 : Textures after the camera projection

Plan 022_030 : Final shot after compositing

Plan 022_040 : Original low-resolution textures

Plan 022_040 : Textures after the camera projection

Plan 022_040 : Final shot after compositing

Well, that’s it. We hope you enjoyed our little tutorial! See you in two weeks for more news about Le Gouffre™!

Week 53 – The return of the Render Beast

posted in: Animation, Compositing | 5

Hey everyone!

First of all, some very good news for Le Gouffre™… we received yesterday by Fedex our computer that was broken! The motherboard had to be changed, but now the Render Beast is back in full force. This means we’ll soon be able to start rendering frames faster and even while we work!

We’re also very proud to show you the two latest shots composited by Thomas. We did a lot of development regarding the wet look of the ground. We hope you’ll like the result!

First, in video:

And, why not, a HD pic of each one so you can better appreciate the work that went into it.

That’s it! See you soon for the next updates on the film!

Week 51 – Grant application

Hey everyone!

The last two weeks were rather busy since we had to complete everything that was missing for our grant application which is due january 18th. It’s a lot of paperwork, but we’re very proud of the result and believe we gave ourselves every chance to succeed. Cross your fingers for us, we should have the results somewhere in may!

For those who are curious, here’s what the package we’ll be dropping at their office tomorrow looks like!

Now, for today’s post, we prepared two images of the latest developments Thom and myself did on the film. First off, a frame of a new shot we never showed you before!

And next, a little pine tree test I’ve been working on. We’re trying to develop a very sketchy style where we can clearly see the paint strokes, something we see far too little in 3D (in our opinion!). Anyways, we’d like to hear your thoughts!

That’ll be it for this week! As always, thanks for being there, and see you next time!

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