Kickstarter – One week later…

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Hi everyone!

We have now reached more than three times our initial goal after just one week on our Kickstarter page! Once again, thank you for your continuous support.

Now that word has spread through most of our friends and relatives, we’re hoping this week to get more attention in the medias to bring a new flow of visitors to our Kickstarter page. We’ve sent this morning a press release to more than a hundred journalists. Branchez-vous and the Huffington Post have already published our story. Let’s hope more news websites start doing the same!

For those of you who might have missed it, we released last week a HD version of our teaser on our Vimeo page. It has already been featured on itsartmag, evermotion, and lesterbanks. Check it out if you want to see our teaser in its full glory!

One last thing worth mentionning is that the animation department of the Cégep du Vieux-Montréal, where we all studied, has made a very generous contribution of 1000$ last wednesday! Thanks again to all the department!

Stay tuned for more infos on the campaign, it’s still far from over!

Kickstarter – Goal already reached! What now?

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Wow, guys… you’re incredible! 🙂

We must admit that we didn’t plan for everything to happen so quickly so we didn’t really think about what we would do if we attained our goal that fast.

You’ve been so generous that we feel we must thank you properly. We talked with our musicians and they agreed that we give the film soundtrack for free to everyone that backed the project. Of course that includes everyone that will help us from this point.

To be honest, 5000$ was the strict minimum we needed to pay for the external fees of the film, but that doesn’t take into account all the costs of living for the next few months until December. If we want to avoid borrowing again, and repay our current debts, we estimate we’d need about 20 000$. So if you feel like helping us, by all means, don’t stop now!

We’d be glad to give you guys bonus gifts if we reach a higher amount, so let us know what you’d like and we’ll see what we can do!

Thanks everyone for the support! It’s great to see that people like what we do!


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This is it! You can now access our Kickstarter page and see the first official teaser for Le Gouffre!

You’ll also notice that we did a few changes to the website. First of all, we replaced the old Le Gouffre logo with the new one we designed for the Kickstarter campaign. If you go take a look at our gallery, you’ll see we replaced all the images with new ones taken directly from the film. Also, since we’re starting to have a lot of videos on our Vimeo account, we figured we could as well post them on the website in a new Videos section.

So there you go, we invite you to share our Kickstarter with everyone. Le Gouffre fans, this your chance to help us finish this film!

Week 83 – Kickstarter in September!

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Get ready for some action at Le Gouffre very soon, because we’re expecting to launch a Kickstarter funding campain this September 9th!

You’ll finally be able to see the teaser we told you about, which includes lots of shots we’ve never shown before. We also worked hard to find some cool gifts for those who will decide to back us.

Stay tuned, we will soon need all of your support!

Week 73 – Face drops technique

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Hey everyone!

This week, we’ll be showing you a technique we use to render small drops of water that run down the face of our characters. You’ll see it’s quite simple, and also has the benefit of being far less complicated than to try to simulate the whole thing.

First, we create an animated texture of the droplets. In order to do this, we use After Effects and a texture of the character’s face as reference. This way, it’s a lot easier to animate the drops so that they really follow the contours of the face.

Once the animation is completed, we export an image sequence with only the drops in black and white so that we can later apply it on the 3d model.

For example, here’s one close-up shot that needed this effect :

We create a new pass with a constant material that uses the image sequence that we rendered previously. This way, the texture will follow the model perfectly, no matter how much the face deforms.

That’s it! Now, we only need to render the pass to use it in our compositing package. A good general tip to really sell the effect is to make the drops be more visible in the reflective areas of the face. Here’s the final image :

Have a good week everyone!

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