Week 73 – Face drops technique

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Hey everyone!

This week, we’ll be showing you a technique we use to render small drops of water that run down the face of our characters. You’ll see it’s quite simple, and also has the benefit of being far less complicated than to try to simulate the whole thing.

First, we create an animated texture of the droplets. In order to do this, we use After Effects and a texture of the character’s face as reference. This way, it’s a lot easier to animate the drops so that they really follow the contours of the face.

Once the animation is completed, we export an image sequence with only the drops in black and white so that we can later apply it on the 3d model.

For example, here’s one close-up shot that needed this effect :

We create a new pass with a constant material that uses the image sequence that we rendered previously. This way, the texture will follow the model perfectly, no matter how much the face deforms.

That’s it! Now, we only need to render the pass to use it in our compositing package. A good general tip to really sell the effect is to make the drops be more visible in the reflective areas of the face. Here’s the final image :

Have a good week everyone!

Week 67 – Autumn Sequence

posted in: Animation, Uncategorized | 3

Just as the nice weather is coming back, we just finished animating the last storm shots. That’s good news for us because we’ll finally have the chance to try out new ambiences, but also for you since we’ll be able to show you more animated shots from now on.

We’ll start out with a short clip of three shots taking place during autumn. It’s a simple capture taken from our 3D scene, so don’t be surprised if there’s no lighting and a few odd glitches. Just see it as a little tease of what’s to come – we promise the final shots will be much better!

Well that’s it, we hope you enjoyed our little sequence. Have a good week everyone!

Week 51 – Grant application

Hey everyone!

The last two weeks were rather busy since we had to complete everything that was missing for our grant application which is due january 18th. It’s a lot of paperwork, but we’re very proud of the result and believe we gave ourselves every chance to succeed. Cross your fingers for us, we should have the results somewhere in may!

For those who are curious, here’s what the package we’ll be dropping at their office tomorrow looks like!

Now, for today’s post, we prepared two images of the latest developments Thom and myself did on the film. First off, a frame of a new shot we never showed you before!

And next, a little pine tree test I’ve been working on. We’re trying to develop a very sketchy style where we can clearly see the paint strokes, something we see far too little in 3D (in our opinion!). Anyways, we’d like to hear your thoughts!

That’ll be it for this week! As always, thanks for being there, and see you next time!

Week 49 – New year

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Happy new year everyone!

What better way to start 2013 than to unwrap this long-awaited package: the new cooling system for our main computer!

Exciting, isn’t it? Think again. After spending close to two hours trying to understand how to install the part in question, we had to watch helplessly as our computer opened perfectly, then randomly shut down, and THEN stopped booting altogether (except for occasionally reminding us that “an unrecoverable error has occured”).

So back to square one. We are still discussing with our provider what to do next, but we’ll make sure to tell you what’s up once we get the news!

As for our work on the film, we’re back as hyped as ever, and we promise you’ll see new shots as soon as we’re finished with our SODEC papers. Indeed, we thought we might as well start the new year trying to get a grant!

To be followed in the following months!

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