Week 45 – New look

posted in: Compositing | 2

Hello everyone!

Now that we can finally render the set (the textures and import script being done), Thomas is reworking our old shots. Although they weren’t that bad, they didn’t feel like it’s evening, as required by the story. Also, the storm effect wasn’t feeling menacing enough to our taste.

So here’s the first shot we showed you a while back with the new look. After that, you can see comparison shots between the old and the new look. Comments are welcomed!

SHOT 019_010 – Old version:

SHOT 019_010 – New version:

SHOT 019_030 – Old version:

SHOT 019_030 – New version:

For those who are wondering what’s going on with our screwed-up computer, well it will take a little longer that expected since the new piece we need is backorder. So we’re a little slower at rendering stuff there days but that should be fixed eventually.

Thanks for coming and see you soon!

Week 43 – Little technical issue

posted in: Textures | 5

We’re back!

The least we can say is that we had our fair share of emotions these last few weeks. As we were getting all excited about rendering our entire set for the first time, our main computer crashed on us with a smell of burning. Verdict: the water-cooling system is done for and leaked everywhere. The replacement piece is on its way, but until then, our precious render beast will have to take a break.

Luckily, we didn’t lose anything (except a day cleaning the leaks) and we managed to transfer the project on Carl’s computer. So more fear than harm was done, and the project is back on track!

We even succeeded at rendering the set without exploding another computer, so that’s encouraging. Here’s the last test for the autumn look in HD:

As always, don’t hesitate to leave a comment!

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