Week 69 – SODEC News

posted in: Animation, Compositing | 0

You might remember those papers we filled a few months ago for the grant? Well, we received the answer last friday and unfortunately, we didn’t get it.

It’s a little sad since we really counted on that money to help us work through the end of this film. It means we’ll have to change our plans a little, but one thing is certain, we’re not giving up! In fact, we’re relieved to finally know what’s going on, these last three months felt like an eternity!

So, for this week’s post, we have another short animation clip to show you. This time, it’s about the villagers taking cover inside the mill before of the storm. Try to imagine it with rain and thunder!

Also, we’re currently reworking some old compositing scenes and it’s just getting better and better! Here’s one we just finished – it’s not necessarily the most dramatic, but at least it doesn’t have any spoilers!

Well, that’s it for this week. Thanks for coming, and see you soon!

Week 67 – Autumn Sequence

posted in: Animation, Uncategorized | 3

Just as the nice weather is coming back, we just finished animating the last storm shots. That’s good news for us because we’ll finally have the chance to try out new ambiences, but also for you since we’ll be able to show you more animated shots from now on.

We’ll start out with a short clip of three shots taking place during autumn. It’s a simple capture taken from our 3D scene, so don’t be surprised if there’s no lighting and a few odd glitches. Just see it as a little tease of what’s to come – we promise the final shots will be much better!

Well that’s it, we hope you enjoyed our little sequence. Have a good week everyone!

Week 45 – New look

posted in: Compositing | 2

Hello everyone!

Now that we can finally render the set (the textures and import script being done), Thomas is reworking our old shots. Although they weren’t that bad, they didn’t feel like it’s evening, as required by the story. Also, the storm effect wasn’t feeling menacing enough to our taste.

So here’s the first shot we showed you a while back with the new look. After that, you can see comparison shots between the old and the new look. Comments are welcomed!

SHOT 019_010 – Old version:

SHOT 019_010 – New version:

SHOT 019_030 – Old version:

SHOT 019_030 – New version:

For those who are wondering what’s going on with our screwed-up computer, well it will take a little longer that expected since the new piece we need is backorder. So we’re a little slower at rendering stuff there days but that should be fixed eventually.

Thanks for coming and see you soon!

Week 36 – Shot 019_110

posted in: Animation, Textures | 1

Hello everyone!

For the animation lovers out there, here’s a new shot that Carl animated last week! Note that we will start naming shots with their actual production name from now on to make it simpler for us. So today, the shot we’re showing you is the eleventh of the nineteenth sequence.

Apart from that, here’s a little update on the set textures. I’m still working on low-rez camera-projected textures, but as soon as I’ll be satisfied with the overall colors, I’ll start transfering it back on the models containing UVs so that I can fix all the glitches resulting from the projection. Here’s an example of a new color pass I did on this part of the set.

That’s all we got for this week. See you next time!

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