Week 36 – Shot 019_110

posted in: Animation, Textures | 1

Hello everyone!

For the animation lovers out there, here’s a new shot that Carl animated last week! Note that we will start naming shots with their actual production name from now on to make it simpler for us. So today, the shot we’re showing you is the eleventh of the nineteenth sequence.

Apart from that, here’s a little update on the set textures. I’m still working on low-rez camera-projected textures, but as soon as I’ll be satisfied with the overall colors, I’ll start transfering it back on the models containing UVs so that I can fix all the glitches resulting from the projection. Here’s an example of a new color pass I did on this part of the set.

That’s all we got for this week. See you next time!

Week 33 – Textures and anim refs

posted in: Références, Textures | 0

We’re back with more news from le Gouffre!

We went filming our new animation refs today so here’s a little edit of the best shots!

Of course it’s never perfect, but it’ll make the job a hell of a lot easier when comes the time to work out the keys poses.

As for compositing, we’ve now got 3 shots mostly finished. And we got to say, the third one is already a notch better than the first one we showed so we’ll probably end up reworking it a little. Stay tuned for more updates on this in the upcoming weeks!

For now, here are a few screencaptures that show the progress on the canyon textures… as well as Steinn’s backpack!

That’s about it for this week. See you next Wednesday!